Game Designer
I'm a hobbyist indie Game Designer.  My expertise is in story development, collaborative development of gameplay vision, and level design, but I also greatly enjoy making tutorials and coding.
Embarking on a Journey in Game Design
My journey in game design began when I was thirteen, when my older brother handed me a C++ textbook.  Little did I know the adventures this would bring!  I learned that programming has its own languages, and in those days, mine was C++.  I only knew how to output text, with no graphics, but even with those limitations, I began designing my own games.  I hit a point in the book when my self study of the language could bring me no further, so my pursuit of game making was put on hold. But the thrill of game design could not be forgotten!​​
​​Story Development
Team Vision
Level Design
Tutorial Production
Coding & Plugins

Software Engineer

The Team Unites
​During high school, I began learning the language of BYOND , which is an easy to learn yet powerful tool for the creation of online multiplayer games.  This was perfect for me, and in just two weeks of a Christmas break, I created my first publicly released multiplayer game,  Space Blast .  My friends McKathlin  and Shompta (also known as Shadrack) joined me in my project, and from that time on, our team was united by a passion for game development!  During these early days, our team also released our second game, the multiplayer online RPG  Lost Legends .
Leveling Up
​​Our team had forged a bond, but college took us our separate ways.  McKathlin studied programming, and Shompta went into business.  I maintained an interest in game design, but began working on independent projects, including my Tyruswoo YouTube channel .

All these endeavors gave our team experience.  And with many of our goals accomplished, the time was ripe for a new development project.

Fantasy Author
A New Chapter
Our team is now developing games once again!  We are now also joined by fantasy author  Tartant , and our lead playtester, Okaachan.  One of our engines of choice is  RPG Maker MV , for which McKathlin and I have developed several  plugins .  With our team's diverse skills, from coding to business to story and design, we are preparing games that reflect our dreams.  And isn't that what creating games is all about?  Fulfilling dreams.

Only you can build your dreams!  But the Tyruswoo Team will help where we can.  Because after all, we are all adventuring companions on this exciting journey of game development!

Space Blast
Tyruswoo Team​'s
​First Game

Our Family
Friendly Pledge